Admission Packet – A minimum number of cards that you must purchase as the price of admission. Typically you must purchase an Admission Packet, which usually contains three to six card for every regular game, and may also contain some special games. Exactly what is part of the Admission Packet varies from hall to hall.
Blackout – (Also, Coverall) A pattern where you must cover the whole card to win. Usually 50 to 60 of the 75 bingo numbers have to be called to cover all the numbers on a card. But blackouts in as few as 43 numbers have been recorded.
Bingo Board – A display board, usually electronic that lights up showing each number as it is called.
Bingo Card – A card containing 24 numbered spaces and one free space (blank), with which you play BINGO. The numbers are assigned at random on each card and are arranged in five columns of five numbers each by five rows (5 x 5 = 25 in total including the blank square). The numbers in the B column are between 1 and 15, in the I column between 16 and 30, in the N column (containing four numbers and the free space) between 31 and 45, in the G column between 46 and 60, and in the O column between 61 and 75. Players have thousands of unique (unduplicated) cards to choose from. Some manufacturers print unduplicated series of 6,000 cards. There are also series of 9,000 cards available. Hard cards and Flimsy cards have a series number printed on them. For example, card number 1252 will always have the same numbers in the same spaces.
Blower – A forced-air device that mixes the bingo balls and dispenses them to the caller who announces the number and displays it on a bingo board.
Bonanza Bingo – A progressive coverall Jackpot that is usually played as the 13th game of the session. Forty-five numbers are drawn before the session and players mark them on separate cards and set aside. There is an additional fee to play this game, usually $1. The countdown begins at 48 numbers or less and go up one number per week to 52 numbers or until won. The amount of the jackpot is determined by card sales for that game.
Buy-in – Buying bingo cards or an Admission Packet (see above). Converting cash into bingo cards.
Caller – The person who calls out the bingo numbers.
Chat Room – A handy monitor or screen where you can read and exchange messages with other players.
Consolation Prize – The prize or prizes offered on some special games if there is no winner in a predetermined number of calls.
Coverall – (Also Blackout) A pattern where you must cover the whole card to win.
Dauber – Bingo dauber is ink-filled bottle/pen with a foam tip on it used to mark called numbers. When you touch the bingo card with the foam tip it marks the square.
Early Bird Game – A bingo game that starts earlier than another regularly scheduled game.
Flimsy, Flimsies – Bingo cards printed on thin sheets of paper. There are usually three cards printed on a single sheet but flimsies are also printed in one, two, four, six or 9-card formats.
Typically a flimsy sheet costs one or two dollars and a win on a flimsy on a special game usually pays quite a bit more than a win on a regular game. Also called ‘Throwaways’ in some areas.
Free Space – The center square of the card, which does not have a number assigned to it. It’s like a Joker or a Wild square. You get it free every game and it counts towards your winning pattern.
Game Board, Gameboard – An electronic display that is attached to the bingo board to show the pattern needed to win that particular game. It looks like a bingo card and shows what variation of bingo you are playing on that particular game on the program. For example: four corners, chevron, regular, blackout, etc.
Game Room – Some online games divide the players into game rooms.
G.T.I., T.E.D. – An electronic dauber system used to play multiple packs at once. These usually require a rental fee and only one is allowed per player.
Hard Card – A bingo card printed on heavy cardboard material usually with shutters to cover each number as it is called out.
Hardway Bingo (Hard-way Bingo) – Bingo in a straight line without the use of the free space.
Jackpot – A big prize usually awarded for achieving a difficult pattern, such as a blackout, within a specified number of balls.
Lucky Jar (or Cookie Jar) – A container with cash. You win the contents of the lucky jar if you bingo on the lucky number. The lucky number is usually the first number called at the beginning of a session. Money is added to the jar every time the lucky number is called or if the caller makes a mistake in announcing the game. Usually you can win the lucky jar only on regular games. There is no lucky number in play on special throw-away games.
Minimum Buy-in – The least amount you must spend to be eligible for prizes.
Moonlight Bingo – Session of bingo that starts late at night, usually about 10:00 pm.
Money Ball – A number drawn before the game that will double a player’s winnings if bingo is hit on that number.
Multiple Winners – Two or more players bingo at the same time. When this happens, the cash prize is divided among them. For example, if there are five winners on a $500 game, they each receive $100.
On – A player is said to be ‘On’ when one or more cards they are playing lacks only one number for a bingo.
On The Way – The game played on the way to the blackout game. It is played prior to the blackout on the same card. First the preliminary game(s) are played and then more numbers are called until there is a blackout.
Pattern – The shape you need to cover on your card with called out numbers, usually it is a straight line.
Payout – The percentage of sales paid out by the House. The average payout among all bingo halls is approximately 75 percent. This compares with a payout of approximately 45 percent on state lottery games.
Progressive Jackpot – A Jackpot that gets bigger until it is won. It builds daily, weekly, or monthly if it is not won in a specific number of calls. If there is no winner in X number of calls, consolation prize(s) of lesser dollar amounts are paid. Different variations of progressive games add dollars or numbers, or both, to the jackpot. There is usually a separate buy-in for Progressive Jackpot games.
Rainbow Pack – A paper pack that allows players to play for three or four different prize denominations at once.
Reno Night – An evening of casino games like blackjack and roulette. These are sometimes held in bingo halls but more often in restaurants and hotels, Eagles & Elks clubs and other fraternal organizations.
Session – An entire evening or daytime program of bingo consisting of regular games usually played on hard cards and special games played on throwaways, flimsies or paper sheets. A session usually lasts somewhere between two and a half hours and three hours and 15 minutes.
Six-pack, Nine-pack – Six or nine numbers in a block on one card.
Special – Games that usually are played with a different set of cards than the pack purchased at admission.
Speed Bingo – A variation of regular bingo. Numbers are called very quickly and you can bingo in as few as three numbers. Usually played before or after a regular session.
Speedgame, Speed Game – A coverall that is called very quickly. It is sold as a special game one card at a time.
Split Pot – A bingo game in which the winner splits the sales of the game (the pot) with the bingo hall or House. For example, the winner might get 60 percent of the sales and the house would keep forty percent.
T.E.D., G.T.I. – An electronic dauber system used to play multiple packs at once. These usually require a rental fee and only one is allowed per player.
Texas Blackout – A variation of bingo. The first number called will be either odd or even. If the first number called is Even then all the even numbers on all your cards are Wild (Jokers). Cover all the even numbers. If the first number called is Odd, cover all the odd numbers. The game then proceeds to a blackout.
Throwaways – See Flimsies above.
Validation – Eligibility required to win additional jackpot amounts. Price varies by number of cards played.
Wild Number – Usually played on a double bingo that leads into a triple bingo. The first number out of the hopper determines the wild number; for example, if 42 is drawn, all numbers ending in 2 should be marked off.
Wrap Up – The name of the last game of a session.